
For the amount of content included in the update, this is a comparatively long time. There were several issues that hampered the development process for this update, with the primary problem being that development progressed much more slowly than we'd anticipated.įor context, this update took roughly 5 months to complete. However, there were some issues that cropped up during development, and we wanted to talk about them here in slightly more depth. Ship Event Development RetrospectiveAs a whole, we're pleased with the release and reception of the Ship Event update, and we managed to get quite a bit of content sorted out for this one. On Melee Hit: Debuff Target: -20% Prot (100% Base, +20% Chance per Diff)

The Stubby Digits > "Voidtouch" Celestial trinket line's Gem Gain on combat start now only has a 50% chance to trigger, but the chance doubles to 100% if the Torch is below 1 (Same deal as the Blight Celestial line, you get original value if Torch is 0).The Inert Node > "Sirius" Celestial trinket line now mentions that Blight Buffs/Debuffs applied to the holder don't affect its Blight on Kill effect.

The Inert Node > "Sirius" Celestial trinket line's Blight Amount Applied has been halved, but it doubles if the Torch is below 1 (You get the original Blight value only if the Torch is 0 now).The Inert Node > "Sirius" Celestial trinket line's Max HP Downside has been increased to -15%.This may get changed again down the line, but we're trying this approach out for now.

They no longer show buff/debuff duration multiple times, and list out all affected buffs before listing their conditions. Twilight Trinkets as a whole have had their tooltips standardized.
